Interlude.Input.Toggle
In Depth¶
Input.Toggle(label, defaultValue: false, onText: "On", offText: "Off", key: "", tooltip: "", helpText: "")
An on/off switch. The answer is true or false, exactly as a tick box.
The difference from Input.CheckBox is what it says to the reader, not what it returns. A switch reads as a setting that takes effect — a mode being turned on — and it gets its own caption in the label column plus wording for each state. A tick box reads as a statement being agreed to. Pick by which sentence fits.
The inputs are:
label(string) — Caption shown beside the switch.defaultValue(boolean, defaults tofalse) — Whether the switch starts on.onText(string, defaults to"On") — Wording shown when the switch is on.offText(string, defaults to"Off") — Wording shown when the switch is off.key(string, defaults to"") — Name of this answer in the results. Derived from the label when empty.tooltip(string, defaults to"") — Hover text.helpText(string, defaults to"") — A line of guidance shown under the field.
Returns element — The form element.
Search terms: toggle, switch, boolean, on, off.
About the Input nodes¶
The fields a user answers.
Every input returns an element describing the control, not the control itself, and every one takes the same three trailing options: key, which names the answer in the results dictionary; tooltip; and helpText. Leave key empty and it is derived from the label — convenient for a quick form, but give real keys to any graph you intend to keep, because renaming a label would otherwise rename the answer.
Choice inputs take the values themselves, not their display names. Selecting an option hands back the original object — a Revit element, a family type, whatever was put in — so the answer is usable directly instead of needing a lookup back from a string.
Example File¶
An example graph ships beside this page: Interlude.Input.Toggle.dyn

The form it builds:
