Interlude.Input.TreeSelect
In Depth¶
Input.TreeSelect(label, nodes: null, allowMultiple: true, defaultValue: null, expandAll: false, key: "", tooltip: "", helpText: "")
A hierarchy to pick from — levels and rooms, disciplines and sheets, folders and files.
The branches are built from Input.TreeItem nodes, nested by feeding items into a parent's children port. As with the flat choice inputs the answer is whatever each item's value was, and with allowMultiple it is a list of them.
A branch that only groups its children should be built with selectable: false, so the user cannot return a category where the graph expects a thing.
The inputs are:
label(string) — Caption shown beside the field.nodes(list of object, defaults tonull) — The root items of the tree.allowMultiple(boolean, defaults totrue) — Whether several items can be chosen at once.defaultValue(list of object, defaults tonull) — Which item or items start selected.expandAll(boolean, defaults tofalse) — Whether every branch starts open.key(string, defaults to"") — Name of this answer in the results. Derived from the label when empty.tooltip(string, defaults to"") — Hover text.helpText(string, defaults to"") — A line of guidance shown under the field.
Returns element — The form element.
Search terms: tree, hierarchy, nested, select.
About the Input nodes¶
The fields a user answers.
Every input returns an element describing the control, not the control itself, and every one takes the same three trailing options: key, which names the answer in the results dictionary; tooltip; and helpText. Leave key empty and it is derived from the label — convenient for a quick form, but give real keys to any graph you intend to keep, because renaming a label would otherwise rename the answer.
Choice inputs take the values themselves, not their display names. Selecting an option hands back the original object — a Revit element, a family type, whatever was put in — so the answer is usable directly instead of needing a lookup back from a string.
Example File¶
An example graph ships beside this page: Interlude.Input.TreeSelect.dyn

The form it builds:
